C++ physics engine

2023
C++ physics engine
C++SFML

back before the ai days i saw a video of verlet integration physics engine, i didn't believe a consumer cpu could handle tens of thousands of physics objects... and well, mine didn't. i think despite spatial partitioning, multithreaded C++ code and a lot of tinkering it maxed out at roughly ~8k elements. with that said still looks nice

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borzoi

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